Techniques for the Preservation of Video Games
A worldwide review of the institutions involved in the preventative preservation of gaming software has resulted in a very short list, as the initiatives in this domain are rare. It will be interesting to discuss the tools and methods already put in place by communities of gaming enthusiasts despite anti-copy locks. The re-digitalization of titles has become a specialty.
We will also talk about the differences between software emulators (widespread today) and more complex material emulation to be developed. Material emulation will help us address the fourth subject of the presentation, dedicated to reproducing the physical systems able to read the original software or its re-digitalization. A good way to talk about a technology that is perfectly mastered is to open the perspectives: the Field-Programmable Gate Array. These logical circuits can be programmed and make it possible to bring back titles from the past with their original conditions of interactivity.
Art-Science Think Tank: Wednesday, June 12